3D Computer Graphics:
A User’s Guide for Artists and Designers

My first book, Computer Graphics User’s Guide, had been popular when it came out, but time marched on and eventually it became pretty dated. A publisher approached me with a book deal to write a second edition. Although I only intended to revise the first edition, I ended up deciding I needed to replace everything.

At the time I was working as a Researcher at the Xerox Palo Alto Research Center (PARC). I made time in the evenings and weekends for writing. I used the terrific Tioga word-processing program at PARC to write this completely new book. So many years ahead of its time in many ways, I don’t think I’ve had quite as pleasant a writing experience as I had working with Tioga on my PARC-built Dorado computer.

I created the figures while visiting Digital Arts, who kindly offered use of their modeling and rendering systems. The cover was created for me by Eric Grant of UNC-CH, using his dynamic waterfall and erosion programs. The book was translated into Japanese, with a cover that I find kind of abstract, but still nice.

This book is long out of print.

Table of Contents

  • Preface
  • Basic Concepts and Hardware
  • Geometry and Color
  • Computer Graphics Hardware
  • Surfaces and Materials
  • Lighting and Shading
  • Polygons and Polygonal Meshes
  • Textures
  • Fractals
  • Curved Surfaces
  • Basic Modeling
  • Principles of Rendering
  • Rendering Algorithms
  • Advanced Algorithms
  • Advanced Modeling
  • Computer-Assisted Animatino
  • Production Techniques
  • Bibliography
  • Index