Tech Notes

Interpreting Alpha
The alpha we use in compositing has a surprising duality that combines opacity and coverage.

AU Library Quick Reference
The AU Library offers many convenient objects, functions, and constants for Processing.

AU: Fields and Cameras
How to use 2D arrays of floats to represent images and lots of other useful objects.

AU: Blending and Easing
How to make your animated objects move gracefully and (when desired) realistically.

Trig for Computer Graphics
A primer on the trig functions and their useful applications in computer graphics.

Solving Geometry Problems
Some notes on how to solve the kinds of 2D geometry problems that we often bump into.

Measuring Distances
How to measure and compute distances in a variety of useful and interesting ways.

Darklights
Unless you’re all about photo-accuracy, try using negative intensity values for your lights!
Anti-Aliasing Triangular Pixels
A geometric approach for quick, approximate anti-aliasing when using triangular pixels.









